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SOUNDS DIGITAL - A column
for digital music aficionados
A column that explores audio in the digital age, from music distribution,
file formats and music technology, impact on the music industry, and
how the artists themselves are embracing digital. Skewed toward music
aficionados, this column isn't just about MP3 files, which are getting
the biggest buzz these days. It also covers issues like: the use of
computers in audio creation, live performances and Web audio distribution.
Further topics ideas include Napster going legit, portable MP3 players,
CDs and the death of cassettes, music store bankruptcies, digital distribution,
digital copyright and the new mixed tape.
Audience: Anyone interested in digital music.
Author: Rob Wright
Length: 750-1,000 words
Frequency: Twice monthly.
Delivery: ASCII text, by e-mail or FTP
Terms: Single use and electronic archival rights. No resale rights.
Pricing: Pricing is based on your circulation or usage. We'd be
happy to provide you with a competitive quote. Call Andy Walker at 510-548-4005
or e-mail editor@cyberwalker.com
SAMPLE:
MP3Pro ups the ante in digital music arena
By Rob Wright
Cyberwalker Media Syndicate
When the compact disc was created in the early 1980s, it was
decided, somewhat arbitrarily, that the discs should hold up to 74 minutes
worth of music. In computer language, that was equivalent to about 650
megabytes worth of digital data.
The data were stored in compact disc audio (CDA) format, which give
or take a few ones and zeroes, was identical to a wave (.wav) file computers
can read.
Since most single long playing (LP) records were in the 40 to 50 minute
range, the new format seemed more than adequate at the time.
But the early 1990s saw the advent of competing digital formats such
as the digital compact cassette (DCC) and MiniDisc (MD), which used
a new concept known as perceptual coding to reduce the amount of digital
data used in recordings. Also known data reduction or filtering, the
concept is often mistakenly called "data compression."
The theory was that much of the audio data stored on a CD is redundant
or inaudible, so leaving it out wouldn't hurt the sound quality. The
trick is in deciding which data to toss and which to leave alone.
Each of the new formats used an algorithm that reduced data by about
4:1 -- meaning, digital recordings were reduced to about one-quarter
their original size. Although they both had their critics, especially
in the early days, it was eventually largely agreed in the audio press
that their data reduction schemes were successful -- i.e. they were
"transparent."
While the MiniDisc still exists, by and large the two formats never
had much of an impact on the North American marketplace. But they were
successful in legitimizing the concept of perceptual coding.
Then a few years later, when multimedia CD-ROM developers were looking
for ways to squeeze as much video, text, images and audio as they could
on to a 650 megabyte CD-ROM, the race was on for an even more efficient
data reduction scheme.
A number of algorithms were floating about at the time. One of the most
highly regarded was called MP3 -- or MPEG3, which stood for Motion Picture
Experts Group Layer 3 -- was created by Europe's Fraunhofer Institute.
It was a versatile format, offering several levels of data filtering
-- from the lowest quality of 64 kilobits per second (kbps), all the
way up to 384 kbps. (The number refers to the amount of data that is
read per second.)
At 128 kbps, considered by many to be optimal, the data reduction ratio
was about 10:1, meaning a 650 megabyte CD could be shrunk to about 65
megabytes of digital data.
It wasn't until a few years later, when the Internet's popularity started
to take off, that the format began to be widely used. That's when a
young generation of Net users discovered that they could "rip"
songs from their CD collection and trade them with friends over the
Net's narrow pipes. With the advent of the Napster file-sharing service,
soon billions of MP3 files were being sent around the Net.
The MP3 format has had a number of competitors over the years, as programmers
tinkered with ever more efficient data reduction schemes. The most notable
pretenders to MP3's crown have been Microsoft's Windows Media and RealNetworks'
RealAudio formats. But MP3 still reigns supreme.
Rumours abounded earlier this year that the creators of the original
MP3 format were working on a new improved MP3. That came to pass earlier
this month when the Fraunhofer Institute and Thomson Multimedia unveiled
MP3Pro.
According to its creators, the format reduces data at a ratio of 20:1
-- making the files about half the size of MP3s -- without sacrificing
audio quality.
MP3Pro accomplishes this by using two separate streams of data simultaneously,
instead of one.
MP3Pro players will play original MP3s, but they won't sound any better
than they do through a standard MP3 player.
Will MP3Pro be a success?
On one hand, there are already billions of MP3 files out there that
are compatible with the new format.
On the other, the landscape in the online music world is vastly different
than it was just a few years ago.
Now that the big record companies have successfully used the courts
to slay the Napster file-sharing dragon, we are moving into what might
be called the "corporate phase".
Currently the Big Five record companies are in the process of forming
coalitions with online content and software players such as Microsoft,
RealNetworks and AOL in order to launch online music services. It's
a grand experiment to see whether people will be willing to pay for
music that they've been getting free for years.
But before they put their content online, the record companies are looking
for a digital audio format that offers iron clad protection from piracy,
and ensures that copyright holders are properly compensated for their
efforts.
Although Fraunhofer and Thomson are hoping MP3Pro will gain favour with
the large record companies, Microsoft and RealNetworks look to have
the inside track.
Besides, currently MP3Pro has no anti-piracy code.
Plus, companies that want to licence the technology for MP3 players,
will have to pay about $7.50 U.S. per unit -- about 50 per cent higher
than the original MP3 licence.
Although it is mainly aimed at software and hardware developers, a consumer
version has also been released.
Download a trial version of the MP3Pro encoder/decoder at www.rca.com.
Encoding on the trial version is limited to a data rate of 64 kbps.
Questions:
editor@cyberwalker.com
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